2010년 1월 19일 화요일

How-To: Free Calling With Google Voice, AT&T A-List and Your iPhone

Have you heard about AT&T’s A-List? (In my circle of acquaintances, surprisingly few have.) Similar to other carriers, AT&T now offers five to 10 (depending on your rate plan) numbers that are free of charge. If you combine this with a Google Voice account, you can breathe easy as you eliminate the potential of overshooting your allowance of plan minutes. This isn’t new information mind you, but if you’re not aware, we’re about to show you how to set it up for yourself.

First, the disclaimer. I have set this up for myself and it all seems to be working without any issues. I couldn’t find this to be in direct violation of AT&T’s Terms of Service (though I understand it may be for the likes of T-Mobile, and possibly other carriers as well). That said, it is definitely a loophole that is probably not smiled-upon by AT&T — and probably a big reason that there was a huge hullabaloo over Google Voice being booted from the App Store last summer. On the other hand, to have the A-List feature, you have to be paying for a certain rate plan anyway, so AT&T will be getting a guaranteed chunk of cash from you each month anyway. Consider yourself edukated, and proceed at your own discretion.

Set It Up

Okay, now let’s begin. You’ll first need to make sure you’ve got the option to use A-List, based on your AT&T rate plan. Here are the qualifying factors, direct from AT&T’s webpage:

  • Individual plans 900+ minutes ($59.99 and over) per month
  • FamilyTalk plans 1400+ minutes ($89.99 and over) per month
    qualify for A-List

And when you sign up for the A-List feature, here’s what you get:

  • No extra charge with your qualifying plan
  • Add up to 5 numbers on your individual plan
  • Add up to 10 numbers on your FamilyTalk plan
  • Add any domestic number, on any network – including landline numbers
  • Calls to and from your A-List numbers are not charged against your rate

If you qualify, but aren’t yet using A-List, log into your AT&T Wireless account and go to “Manage Features.” Under the Shared features, you should find the $0.00 option for A-List. Choose that and update your features. After doing so, you’ll have the opportunity to populate your five to 10 numbers (dependent upon your rate plan). This is where you’ll enter your Google Voice number (if you have one, that is).

Obviously the other key here, is to have the Google Voice service. If you’re lacking in this department, don’t despair (we won’t judge you). The good news is, there are options: You can either let Google know you’d like an invite one day, or ask current users who may have up to three invites to share. Unfortunately I’m all out, or you — my favorite TAB readers — would be in luck.

Because Google Voice functions as a forwarding service, the numbers that may be calling you can potentially come through to your phone directly, and unless those numbers are on your A-List, they’ll be counting against your minutes. To avoid this, you’ll need to go into your Google Voice Settings page. On the ‘Calls’ tab, look for the ‘Caller ID (in)’ section. Make sure that “Display my Google Voice number” is selected, and then save your changes. Doing this ensures that any call in or out of Google Voice (to your cell phone) is covered by AT&T on your A-List. Otherwise those calls will be from an arbitrary number that was transfered to you.

The key to success with this setup is using Google Voice for as much of your calling as possible. That means getting the word out to those who call you too. Lifehacker has some good tips for making this transition, if you’re ready to commit. Ideally, you can access either the Google Voice webpage from the browser on your phone, or you have access to the Google Voice app which is only available to Jailbroken iPhones. (Though fear not, our very own Chris Ryan has given some solid tips for getting the most out of Google Voice, regardless of your phone situation.)

When you initiate a call using Google Voice (whichever flavor of access you opt for), the service first rings your phone, and then connects that call on your phone to the number you wanted to dial, so from an A-List perspective, it’s your Google Voice number that’s performing the call.

So that’s about it. There’s not a whole lot to it, but rather, more about connecting the dots. I think it’s a fair solution too. AT&T is guaranteed to get $200 out of my family each month, and with the huge pool of roll over minutes we’ve got built up, it’s not likely we’ll ever have an overage anyway, so we’re all happy at the end of the day. Good luck getting yours setup, and enjoy the free calls.

 

http://theappleblog.com/2010/01/18/how-to-free-calling-with-google-voice-att-a-list-and-your-iphone/

I Gave My 3 Year Old an iPhone: Have I Created a Monster?

A few months back, my wife went on a girls’ weekend trip from East Coast to West, gone for a total of five days. I survived my first long stretch with our three year old daughter alone, but it wasn’t easy. At 43, I came to parenthood late in life, and I have to admit being a father is one of the hardest things I’ve ever done. During my wife’s much-needed and deserved vacation, I perhaps relied a bit too heavily on the TV for entertainment and babysitting. But the TV gave me the few minutes throughout each day that I needed to get things done or just take a minute to myself.

When my wife returned, we settled back into our routine, consisting of 1-2 days per week when we eat dinner out as a family. These events can also be challenging, as our daughter is one of those kids who just cannot sit still for anything. She seems well connected to her surroundings and engages with us and others, but she is perpetual motion personified. So imagine my surprise when the littlest tornado actually sat in her chair for an entire meal!

My wife’s new secret weapon was a series of iPhone apps created especially for toddlers that one of her California girlfriends had recommended. The most popular with our daughter is Letter Tracer, which works as the name suggests. So my daughter was occupied by learning to write her letters. The device and screen provided the engagement that pen and paper hadn’t, and she delighted at being able to successfully trace all the letters of the alphabet, smiling and exclaiming “Look Daddy, I did it!” each time she completed a new tracing. My daughter was having a blast learning how to write her letters, and her parents were enjoying not just her growth but a nice restaurant experience as well.

As 2009 wound to a close, I engaged in my typical year-end organization efforts, scouring boxes and folders to discard what I didn’t need and properly file what I wanted to keep. When I found my original iPhone (16GB Edge; no 3, no G), my first thought was to sell it on eBay. I had great success selling an iPhone 3G on eBay, after all, getting $350 for one that had been exposed to moisture but was working perfectly. Then it hit me: why not load it up with iPhone apps for toddlers like Letter Tracer, put it in a heavy duty case with a screen protector, and make us into a three-iPhone family? Better, why not rip all the discs we use on a portable DVD player during long family trips, making it even easier to travel? My schedule didn’t allow me to finish configuring “her” iPhone before our trip to New Jersey for Christmas, but I was able to unveil it shortly after we returned, which turned out to be a good thing as I was home with our sick daughter the week between Christmas and New Year’s.

My three year old daughter now has her own iPhone, though without service so it is effectively an iPod touch. And how did I create a monster, you might ask? Easy. Her first words upon waking from sleep are “Where’s my iPhone?” Her reaction to her parents call to come to the dinner table, head upstairs for a bath or get ready for bed is to clutch her iPhone and cry. Even though I loaded her iPhone with some of her favorite apps from her mom’s phone (by re-downloading to our black Macbook, as I couldn’t get iTunes Home Sharing to work with my wife’s Macbook Air), she only really uses it to watch a small handful of videos that I ripped or downloaded. And she uses it constantly: sitting in a chair, laying on the floor, walking from room-to-room… head down, focused on the iPhone screen, it can be a challenge to get her to disengage with the device and engage with us.

So how can this be a good thing, or at least not bad? For one, I long ago read “Everything Bad is Good for You” by Steven Berlin Johnson, and take solace that her use of the iPhone at this early stage is at least teaching her some valuable skills, including human-computer interaction (for example, she is still mastering the art of touching a video then touching again on the appropriate icon to pause or play it). The videos I loaded are generally good quality educational content, so there are learning moments in them. And her ability to use the iPhone or not has quickly become the “carrot” and “stick” motivation we’ve long needed: she responds to our threats to take it away or promise to let her use it as with nothing that came before it.

As the novelty of watching videos begins to wear off, I expect our daughter to explore all of the possibilities that her iPhone offers. We’re already using the built-in clock to learn to tell time, Camera to take pictures, and Weather to see if it will snow today. I can imagine using apps like Best Camera to learn more about art and photography, or Vocabulearn Tagalog to learn her mom’s families native language (which I need to do before we go to the Philippines in a year or two). In the meantime, she’s already started to use some of the toddler apps I installed, like Kid Art, Voice Toddler Cards, and the Curious George Coloring Book.

The real challenge will be to help our daughter use her iPhone as an educational device, and avoid the trap of becoming too immersed to the detriment of social, motor, and other skills development. The real question is whether I’m a bad dad for giving a three year old an iPhone. What do you think?

 

http://theappleblog.com/2010/01/18/i-gave-my-3-year-old-an-iphone-have-i-created-a-monster/

New Year’s Resolutions iPhone Apps: Get in Better Shape

With the new year now a few weeks old, it’s time to stop and remember those resolutions you made at the dawn of 2010. New Year’s Resolutions are perhaps best known for the likelihood that they will fall by the wayside. If you’re serious, however, one of the best tools for making sure you achieve your new year’s resolutions is your iPhone.

With the vast array of applications available for the iPhone it might be hard to pick the right ones if you want to get in better shape, save money or get a date this year, so we’re going to pick out some of the best for you . First up we’re going to start with applications that will help you get in better shape.

The most popular new year’s resolution of all time, likely due to the expanding waistline that over one month of feast and drink bestows upon us, getting in better shape can be a frustrating challenge. Thankfully there are plenty of good iPhone applications available to help you keep this resolution. Just be warned, none of these apps will actually burn calories for you, they’ll just help you get the feedback and build the routines you’ll need to make that happen.

Note: All links point to the iTunes store.

Lose It!
Price: Free
Rating: 3.5 stars
This free applications has sat near the top of Apple’s Healthcare & Fitness category for a long time. Attractive and easy to use, Lose It! is basically a calorie counter. Tell it a bit about yourself, how much weight you want to lose and it will give you a daily calorie allowance. You can then track what you eat and how you exercise, all with simple charts to see how you’re doing. The newest version also includes the ability to sync your information with a website and even tweet your progress.

iFitness
Price: $1.99
Rating: 4.5 stars
If you want to start building some muscle mass, then iFitness is a great companion app. The application allows you how to track a large number of different weight-lifting exercises. It includes photos, videos and written instructions for how to properly do each exercise and lets you set up custom workouts.

Weightbot
Price: $1.99
Rating: 4 stars
If you want to eschew the bother of tracking every calorie and just want to keep an eye on your weight, then Weightbot is for you. The interface is gorgeous and it’s extremely easy to use. You can chart your progress over time and immediately get your BMI when you enter your weight.

Nike+
Price: Free (for 3GS owners) + $29 for sensor
Rating: N/A
Apple and Nike’s partnership to track your jogging finally arrived on the iPhone with the 3GS. If you have a 3GS, all you’ll need to do is jump into the settings to activate the Nike+ app, and then go out and buy the $29 sensor for your shoe. The app let’s you synchronize your progress to Nike’s website, choose a playlist while jogging, including the famous power song to get your over that hump, and gives you feedback when you’ve reached a milestone. Unfortunately if you have an older iPhone, you’re out of luck.

RunKeeper
Price: $9.99 (free version also available)
Rating: 5 stars
If you don’t have an iPhone 3GS, or just don’t want to use the Nike+ system, RunKeeper Pro is a great alternative, although we should note it doesn’t work on the iPhone 2G. Using your iPhone’s GPS to track your runs, RunKeeper let’s you track your progress, view your routes and control your music directly from the app. Information can also be backed up and viewed on the RunKeeper website. If the $9.99 price for the Pro version of RunKeeper is a bit too rich for your blood, there’s also a free ad-supported version with the same basic functionality.

iCan
Price: 99 cents
Rating: 3.5 stars
Not specifically related to getting in better shape, but a good app for any resolution, iCan is basically a goal tracker with an inspirational bent. Simply enter in any goal and you’ll immediately get an inspirational quote. If at any point you find yourself lagging, simply press a button for more inspirational text. An attractive and simple way to keep track of your resolutions

 

http://theappleblog.com/2010/01/14/new-years-resolutions-iphone-apps-get-in-better-shape/

Vodafone Sold 50,000 iPhones on Launch Day

The selling strength of Apple’s iPhone appears not to be waning very much at all with the passage of time, if the Vodafone UK launch of the device is any indication. The newest iPhone provider in the UK, which joins recent entrant Orange and original exclusive carrier O2, sold a reported 50,000 handsets when it officially started selling the iPhone on Jan. 14.

It’s an impressive number for a launch this late, when the iPhone 3GS has already been on the market for six months. Even more impressive is the fact that it beat Orange’s launch day total of 30,000 by a wide, 20,000-handset margin, only two months after that company’s introduction of the device.

The massive sales day comes despite the fact that Vodafone doesn’t really offer any significant pricing advantages over either Orange or O2. In fact, pricing and terms on all three carriers are scarcely indistinguishable. And Vodafone’s subscriber base is only the third largest in the UK, following the merger of T-Mobile and Orange. The number disparity would make more sense proportionally if Vodafone already had more market share than did Orange.

It could just be that Vodafone was more flexible with early contract upgrades and other incentive programs for its existing subscribers, but I think what we’re seeing has more to do with the growing outward appearance of freedom of customer choice. Feeling corralled into making a carrier decision based on available hardware is not a pleasant thing, speaking from experience. I would much rather choose my provider based on the testimonials of people I know who’ve actually lived with and used the service.

If I was still in the market for a handset, now that the iPhone is available on all major carriers here in Canada, I would’ve gladly waited until it became officially available on all networks before making a final decision. As it is, I bought my iPhone back when only one provider offered it, and the other two didn’t even have the network capability to support it. The 50,000 figure, then, has more to do with many more people making up their minds now that all the cards are on the table than any significant advantage offered by Vodafone over other carriers.

This strong launch is yet another reason Apple should really considering following Google’s Nexus One strategy and reconfiguring its sales strategy of the iPhone towards more openness. More choice is better for business, and with a device as popular as the iPhone, there’s little carriers can do to prevent Apple from selling its device in whatever way it chooses.

 

http://theappleblog.com/2010/01/15/vodafone-sells-50000-iphones-on-launch-day/

Lessons from Google's Nexus One woes

Android is a compelling OS, but it's not clear Google knows what to do with it

Oh, how quickly they turn against you! Many media outlets that worked themselves into a frenzy over the Google Nexus One smartphone before it was announced 10 days ago are now attacking Google for what turned out to be a minor announcement followed quickly by complaints from upset customers over poor customer support, poor 3G connections, and high termination fees, plus gripes from SDK-less developers.

Much of the tech press in recent years has confused fact and fiction, spending billions of bytes discussing rumors with little or no foundation with all the seriousness of a call to war or a presidential campaign. (They do it because people love these stories, of course, and read them eagerly.)

[ Stay up on tech news and reviews from your smartphone at infoworldmobile.com. | Get the best iPhone apps for pros with our business iPhone apps finder. | See which smartphone is right for you in our mobile "deathmatch" calculator. ]

When the Nexus One was announced, I was disappointed, since there were just a few improvements over existing Android devices. The fact that Google was selling the device directly over its Web site seemed to be much ado about nothing, given that buyers had to sign a T-Mobile contract to use it. Plus, it's not as if Web sales is a new idea.

The hope was that Google might assert strong leadership in the mobile space. And it took the rumor-happy tech press a week or so to realize their emperor had no clothes.

Two weeks after the frenzy has subsided and the finger-pointing has begun, we can take several lessons from Google's Nexus One escapade:

Lesson 1: Google's role is unclear, as are its goals
Google needs to figure out whether Android is to be a community technology or one it drives. Right now, Google is trying to have it both ways, though it's showing signs of giving up on the community that it first touted as the path to innovation, à la the open source model so beloved by pundits. Though in this case, the "community" turned out to be the same old device manufacturers and carriers that three years on still can't compete with the iPhone.

The first Android phones from HTC and others were uninspired me-too handsets that ranked well below the iPhone and Palm Pre -- the kind of cheap wannabes we associate with Taiwanese hardware companies. The Android OS also was awkward, more like a Microsoft product than an Apple one. Then came Motorola's Droid and the Android 2.0 OS, launched with great fanfare as an iPhone-killer-with-a-keyboard; its keyboard turned out to be barely usable, and the lack of multitouch in its native apps and UI make the Droid feel primitive compared to an iPhone or Palm Pre.

The surprise, though, was HTC's Droid Eris, which augmented Android's clumsy UI with a nice Sense overlay that in some respects outclasses the iPhone. The device itself is pokey and a bit cheap, but it showed the promise of Android under more sophisticated hands than Google or Motorola.

So it was no surprise that Google worked with HTC to create the Nexus One -- except that the Nexus One didn't get the Sense UI, instead being essentially a minor rev to earlier me-too models. No multitouch UI (how is that even possible?), no groundbreaking new capabilities, no carrier independence (not even in the unlocked model), and no business-class security -- nothing, in other words, that would set it apart from, or even equal to, the iPhone.

What was the point? If this was Google demonstrating leadership, it failed. If Google wasn't trying to be a leader, why even come out with its own device? Google, of course, hardly ever talks to the press or answers questions, so what its management thinks is unknown. Given Android's slow burn under the community model, it made sense for Google to try the Apple approach and lead by doing great things. If only it had.

The takeaway: Google has confused the Android market, stepping out as if it were ready to lead, then not doing so. Will Motorola and others continue to develop their own Android devices if they fear Google might come up with a secret version with unique features? You can see why they'd hesitate. For the next six months, we'll see new Android phones that were already under development. Beyond that, it's an open question. I'm not saying it would be bad for other manufacturers to step out of Google's way; what would be bad is for them to step out of the way and Google not to step into their place.

Lesson 2: Google doesn't understand the consumer business
Although Google's decision to sell the Nexus One directly over the Web got a lot of praise from pundits, users quickly had second thoughts about the concept. Why? Because Google doesn't support the devices it sells -- and neither does the only carrier they operate on, T-Mobile. So users are shunted back and forth between Google and T-Mobile as each disclaims responsibility, while Google spokespeople prattle on about their desire to offer good service. Talk is cheap, and e-mail is cheaper. Google's actions are decidedly not a great way to build a platform.

While I don't expect Apple-like handholding from Google, I do expect it to have telephone support staff with at least moderate skills. Instead, all you get is an e-mail address and a wait of several days before an unsatisfying (usually canned) answer comes back. T-Mobile is also doing itself no favors by not supporting people who bought the device from Google but had no choice other than to get service from T-Mobile. AT&T and Verizon Wireless are hardly great at customer support via the phone (it's better in many of their stores), but T-Mobile's customer treatment in this case falls below the carriers' already low bar.

The support fiasco exposes the truth about Google: Despite its strong reputation among individuals, it is not a consumer company. Its core business is providing automated ad-placement services and data mining from billions of Internet information sources, and Google has never provided live contacts for routine customers. Its legacy of a human-free approach makes no sense when selling consumer devices, but perhaps Google's lack of people focus blinded the company to that rather obvious fact.

To add insult to injury, Google and T-Mobile is charging buyers of the locked-to-T-Mobile Nexus One $550 to return it: $350 to Google and $200 to T-Mobile. That highest-in-the-industry return fee is sheer lunacy, as my colleague Bill Snyder has blogged. He's also rightfullt railed against the whole "early termination fee" scam that all carriers partake in, which the feds are now investigating.

The takeaway: Google doesn't understand what it means to sell products to people. It had better think twice about entering markets it doesn't understand.

Lesson 3: Google is deaf to its developers
Also seething as a result of the Nexus One are Android developers, angry that there was no SDK for the new Android 2.1 OS the Nexus One uses (the SDK was finally released a week later). Android developers still haven't forgotten Google's foot-dragging on the original Android SDK, and they're frustrated by the several versions of the Android OS in use by various handsets, which makes development unnecessarily complicated. A scheme by Motorola to have its own semi-proprietary SDK doesn't help matters, either. Plus, Android developers are mad about how the Android Market app store works, though Google has made changes to calm some of those waters.

Developers are often an unhappy bunch, but they're rightfully upset that a new Android OS version is available that they can't test their apps against, much less take advantage of. It would have been fine for Google to keep Android 2.1 under wraps until the Nexus One announcement, making the SDK available the same day. After all, Apple does that routinely, allowing a favored few early access, but once the cat is out of the bag, so is the updated SDK. But to have a new OS on the market and not make it accessible -- that's just stupid.

At the very least, Google could have said the SDK would be available soon, rather than saying nothing. But I bet the silence was because no one at Google planned on releasing the updated SDK in the first place. Google's own announcement said, "Android 2.1 does not add significant user features." Which is odd, given that Google talked up the Android 2.1 OS a week earlier in its Nexus One announcement, extolling its enhanced user customization and, more important, its ability to voice-enable text fields in apps. But even if it was a minor upgrade, developers should still have access to the current OS' SDK.

The message to developers -- reinforced by the handling of the Nexus One -- is that they don't matter. That's dangerous. Apple has annoyed many iPhone developers, creating an opportunity for a platform like Android to benefit from those eager if prickly developers. With Google acting worse to its developers than Apple, whose iPhone already has an amazing number of apps available, it's putting the Android platform in danger.

The takeaway: Google isn't thinking through the ecosystem issues of offering a platform it wants others to help drive. Instead, it's driving away allies.

Can Google get it?
A few weeks ago, I suggested that Google should buy a struggling carrier like Sprint or T-Mobile and use its smarts to redefine the mobile market in a positive way, coupling its software know-how with a complete package of network and devices.

I still think it's the right idea. But I'm not sure Google is the right company. Its algorithmic culture may be too distant from customers and developers -- that is, people -- to compete for the long term with an Apple or even Microsoft in a consumer market. Google may be too intellectually rigid and emotionally hands-off to "get it." Or maybe it's often-marketed persona of being a different kind of company focused on doing good is just marketing hooey.

Either way, it's acting like a traditional carrier: offering poor service, demanding high return fees, providing uneven 3G quality, delivering tone-deaf developer relations, and shipping run-of-the-mill phones.

Maybe Apple, not Google, should buy Sprint or T-Mobile. But then, we'd all be decrying how "resistance is futile" as Apple becomes the Borg of mobile. I like Apple's products and culture of useful innovation, but I'm not sure I want the company to be that powerful. However, I am sure I don't want Google to be.

 

http://www.infoworld.com/d/mobilize/lessons-googles-nexus-one-woes-350?page=0,2

Everything you need to know about Windows Mobile 7


MWC is a few weeks away – it starts on February 15 – and we’re expecting to see a new version of Windows Mobile, version 7, to be launched with hardware soon to follow. We’ve heard some rumors about potential improvements over the current 6.x codebase, but a developer has told us that this new version is so distant from the old WinMo that it is almost unrecognizable. The worst part? It is completely non-backwards compatible, meaning all WinMo apps are about go extinct.

First, WinMo 7 is essentially a copy of the Zune HD’s kernel. It comes in one screen size and will work best on OLED devices. Microsoft will give official specs to hardware makers and force them to comply or else refuse them access to the OS. This includes a regimented screen and RAM size as well as a minimum processor speed.

If you haven’t guessed, Microsoft is about to get all Apple up in this piece.

The UI looks just like the Zune HD’s with some phone controls built-in. The HD has defined the interface and the use case here, so expect a capacitive multi-touch screen with plenty of media controls.

Now for the nuts and bolts: WinMo 7 has no background processing and will use an Apple-like notification service. There is no system resource access and no threaded processes. In fact, there is no customization at all.

WinMo 7 will not run 6.x code. End of story. It is based on Silverlight and .Net. Everything save a few basic programs will not work under WinMo 7. There is no expectation that this will be a “business device” and the focus is currently on games including some XBox Live functionality for gaming and messaging. There will be a Microsoft App store with an easy approval process.

There is no visual voicemail, probably for patent reasons. As for developers, they’re kind of pissed. As far as we can tell they’re not quite sure they want to take the steps necessary to move over to the new platform. This is a Hail Mary pass and could mean huge changes in the WinMo ecosystem. This could also mean Zune sync software for the Mac, something that we expected when pigs flew.

 

http://www.mobilecrunch.com/2010/01/18/everythg-you-need-to-know-about-windows-mobile-7/

Android Usage Increased 200% Over Past 3 Months

According to new data from ChangeWave Research, both usage and consumer sentiment towards Google's mobile operating system Android has increased over the past several months. As of December 2009, the research firm's survey shows that 4% of all smartphone owners now use a phone running some version of the Android OS. That's an increase of 200% since the previous survey released in September.

Respondents were also asked about their plans to purchase a smartphone in the future. Among those who planned to purchase within the next 90 days, 21% said they would now choose Android. In September, that figure was only 6%. At that time, Android was tied with Palm as the least-preferred mobile operating system but by December's survey, it became the second-most preferred. (Palm, sadly, has dropped to least-preferred).

Apparently, some of Android's growth has come at the expense of the iPhone. While still the most popular mobile OS to date, those saying they would prefer to own the Apple device over any other smartphone dropped from 32% to 28% over the past three months (September - November 2009). However, Apple's overall share of the market has increased one percentage point to 31%, notes the survey. Research in Motion (makers of Blackberry phones) retains a 39% share and Palm has slipped to a 6% share.

While this seems like promising news for Android, let's not forget the recent figures regarding sales of the Nexus One, Google's self-sold Android smartphone. Once positioned as a potential "iPhone killer," the N1's first week sales fell short of expectations with just 20,000 sold since its January 5th launch date. So while consumer sentiment may be on the rise regarding the Android OS, the mobile OS still has quite a ways to go before it catches up with the iPhone 3GS (which, incidentally, sold 1.6 million devices in its first week).

However, positioning the N1 against the iPhone isn't really a valid comparison -the N1 is only one of many Android handsets on the market today. Other Android-enabled phones like the myTouch 3G and the Droid also have significant and growing install bases. Combined, the overall marketshare for Android is on the rise. This growth is benefitting both Motorola and HTC, each who offer a version of the Droid smartphone. (HTC is also the maker of the N1). Since September, Motorola has increased 12 percentage points in terms of future buying, the first increase ChangeWave Research has seen for the company in three years. HTC has also increased from 5% to 9% in the same time frame, a change prompted both by the N1 release and the November release of the Droid Eris model.

 

http://www.readwriteweb.com/archives/android_usage_increased_200_percent_over_past_three_months.php 

RIM and IBM Load up the Blackberry with Lotus Collaboration Applications

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IBM and Research in Motion announced a partnership today to sell Blackberry devices fully loaded with IBM's collaboration software. This is the first time IBM has sold Blackberry devices into its business channel.

Lotus Quickr
, a document sharing application, and Lotus Connections, a social-software technology that helps users find people with a particular expertise, will now be available on the smartphone.

The two companies are long-time partners. For the past nine years, IBM's Mobile Enterprise Services organization has worked with clients on integrating the Blackberry Enterprise solution.

On its surface, this latest alliance looks like a smart one, combining Blackberry's dominance in the corporate market with Lotus Connections, IBM Software's fastest growing product. This will add to an existing integration between Blackberry devices and Lotus Sametime, another collaboration software from IBM. Lotus Sametime gives users the ability to see if others are online. It also includes instant messaging and calendar functions.

The alliance is strong but a big issue is the viability of applications on the Blackberry devices. Blackberry applications have seen little traction in the enterprise. The applications are pricey, too, costing $10, $20 or more.

But it is interesting to note that IBM will be selling the Blackberry devices already fully loaded with the Lotus software. This means the applications will be immediately available to customers. Corporate IT has, to this point, been reticent about allowing access to applications on Blackberry devices. This new partnership may make applications an easier sell to IT departments by combining the hardware and software into one package.

A major hindrance is the Blackberry's core functionality as a messaging device. It is not designed to serve a broad spectrum of applications. The iPhone and the Nexus One both have an optimized touchscreen interface that makes the devices better suited for that use. The Blackberry's keyboard makes it ideal for email and text messaging.

We expect the Lotus applications will be primarily used for viewing documents. Writing to documents on a Blackberry device seems like it would be quite laborious. Emailing comments to the collaboration environment would be more suitable, playing to the strengths of the Blackberry device.

It's unclear how fast the enterprise will adopt mobile applications but all signs show huge interest in smartphones by business users who want access to corporate applications whenever or wherever they may be. According to Forrester Research, IT managers are dramatically underestimating the demand for mobile in the enterprise. Forrester expects that perception will undoubtedly change as demand for full access soars over the next two years.

But RIM does look like it is on the right track. According to Forrester, mobile collaboration technologies are just beginning to grow in usage by smartphone users. Adoption will increase as more collaboration vendors make its applications available on mobile platforms.

Forrester:

"So what are employees doing with their smartphones? They mostly do basic things to stay productive: email, contact management, and calendaring. Productivity tools -- the ability to open, view, and perhaps mark up documents -- comes next, followed by a slew of specialized applications and one important nugget: team collaboration applications. Why isn't team collaboration adoption level higher? Because few companies are currently making applications like Cisco WebEx, Microsoft SharePoint, or Lotus Connections available to mobile devices."

We are seeing partnerships emerge that combine hardware and software technologies. Last week, Microsoft and Hewlett-Packard announced a $250 million partnership that will feature Microsoft software on Hewlett-Packard hardware to sell into data centers and cloud service providers.

Further, Google is now offering its own smartphone. HTC manufactures the device. An enterprise phone is in development. It will undoubtedly feature Google Apps as the built-in collaborative software.

 

http://www.readwriteweb.com/enterprise/2010/01/rim-and-ibm-team-up-the-blackb.php